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Messages - otter

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1
Features / Re: Banner
« on: July 01, 2017, 06:01:54 pm »
I put a WorldEdit Save file up at https://forum.minetest.net/viewtopic.php?f=12&t=7304&p=279761#p279761 it is a flaming offtopic banner in permanent flame blocks. Using it, all sorts of banners can be made with the flaming offtopic in the background.

Yeah, I saw that the other day. I figure I'll have the current banner until later today, or maybe tomorrow, when I can find enough time to use the flaming offtopic one :D
It is a pity that we are so short on download space or I would be submitting stuff directly. The again, having an excuse to point people here is not such a bad thing. I like the thought of having more than one banner and even having banners that are seasonal.

Ideally, if it is possible, having several banners swap out can be a pretty cool effect. As an example, rotates out to different banner images.

Narf!! The banner at toolmakingart used to rotate out every time you refreshed or went there. Now it appears to change every ten or so seconds. Great, now I have to go look at the code and decide if I want to fix the problem.

2
Features / Re: Banner
« on: June 25, 2017, 10:05:53 pm »
I put a WorldEdit Save file up at https://forum.minetest.net/viewtopic.php?f=12&t=7304&p=279761#p279761 it is a flaming offtopic banner in permanent flame blocks. Using it, all sorts of banners can be made with the flaming offtopic in the background.

3
General Discussion / Re: What should I call my Noob Academy Server?
« on: June 25, 2017, 03:27:30 pm »
I kind of like Noob Academy Server. If you are aiming for the Noob, you kind of have to aim for someone who knows he is a Noob. Frankly I still consider myself a Noob.

I have the quandry that I don't want the cheats but I do want the basics taught. Most Noobs do google searches on the worlds "Walk Through" and "Cheat."
If you want hits, "Minetest Cheat Walkthrough" server may be the title. It is however the title that would have kept me away. "Minetest Tutorial" is the sort of thing that would attract me. I also like, "Become a Pro."

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General Discussion / Re: Game Ideas
« on: June 24, 2017, 09:59:21 pm »
I agree with you entirely.

In my tradition of bad ideas, how about a Minetest version of Oregon Trail.  :-[

5
General Discussion / Re: Game Ideas
« on: June 24, 2017, 09:37:56 pm »
Actually trying subgames is a good idea too. There are good ones, and you don't need to install any mods since everything is ready to plug and play.
The old racing and the space subgames are interesting. Starting out on a chest at sea in a world that only has sea is interesting as well. My favorite subgame is the tutorial.  Voxelgarden is good too.
I still think Minetest is not being used to the extent that it could be to make a game. It still feels like an amazing game engine waiting to power an amazing game. 

6
Features / Re: Banner
« on: June 24, 2017, 08:32:59 pm »
I will put a couple of examples of the sort of thing that I think could be cropped up as screen shots on the regular forum under general discussion/post your screen shots. Feel free to use them or laugh at them.

7
Features / Re: Banner
« on: June 24, 2017, 08:01:49 pm »
In this case, I don't think it requires much art skill. More of an artistic eye. If you think about the shape of the banner while bringing up a nice crack of dawn image from Minetest, then you can hit f12 and then crop the image and adjust the dimensions. I don't know what the banner options are, but if it is a changing banner, then take a lot of snapshots. Get on some of the creative servers and snapshot skylines. :)

8
General Discussion / Re: On Topic
« on: June 24, 2017, 05:53:35 pm »
I drink it with caffeine before 1:00p.m. But I avoid caffeine after that because I need to sleep at night. Why do I drink Decaffeinate? Because I love coffee.

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General Discussion / Re: Game Ideas
« on: June 24, 2017, 05:46:08 pm »
I agree, a story is needed. Stories happen even if don't have a story, but without the right pressures and forces, the story does not end up as good.

The most fun I have had with Minetest was when I was trying it out and playing without looking at cheats. First it was stupid frustrating. I finally decided to look to see what others were doing, but I didn't want any cheats. Then the moment I had built a nice set of resources I got lost. Making a series of roads and bridges and markers to overcome the issues was a lot of fun. I had a need and it was hard.

Then I decided to read and see what I had missed. So many ways to deal with all of the issues and my ignorance. Getting rid of ignorance was good but it turned a game that could be started over and keep tension for probably twenty hours of play into a game that kept tension for at most six. Add monsters in and the tension can go for a good ten hours, and the game may take twelve hours, but five of those hours are spent doing things in the most inefficient way possible. It gets tired. The curve is really poor as well. You are either helpless around monsters or you only fear them when they are suddenly attacking and you can't figure out where they are.

There is a mod that I saw, but I have not tried that makes mobs stronger when they are further from 0-0-0. I need to try it. It may end up being a good solution to some of the issues.

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General Discussion / Re: On Topic
« on: June 24, 2017, 12:59:25 am »
That is why I brought up Columbia, I saw your location.
I love good coffee, my wife and I  roast green beans so that we can have them perfect. We like our coffee roasted fairly fresh before brewing. So the beans (Tanzanian peaberry) that I will drink tomorrow morning were just roasted. Since I avoid caffeine in the afternoon, tomorrow morning we will roast some decaffeinated coffee, (from Huila Columbia). I am sure that it is better before it is decaffeinated, but since I will be drinking decaffeinated, I might as well drink decent decaffeinated. The Huila is quite decent.

11
General Discussion / Game Ideas
« on: June 24, 2017, 12:45:08 am »
Odd but this seems to be appropriately off topic. There are games, but not the way we want there to be games. There have been some really neat games, but they are history. There are some cool things going on on shared servers, but...

A lot of work has gone into setting things up to make games, but a neat tool for building worlds has almost gotten stuck in the building of worlds. Part of this is because we have a guy named Sam that is able to do everything. Most of our games are odd transformations of the base game. You start out standing on a chest in the middle of an endless sea. That sort of thing. Really good, it adds a new twist of learning, but learning the obscure irrational way of a new world is both interesting and meh. So enough with complaint, here are a few thoughts on what to do to give the game more depth.

I think a game like mario cart is possible and would be amazing. I think with just a touch of work, this game is ready to be a great first person shooter. 
This game could be made into a classic old style RPG with just a few odd mods. If, when a monster was encountered, it switched to a mini arena and combat with the team that Sam had put together fighting a group of monsters, a rather classic adventure game could be enabled. None of these games would need to be exclusive from the normal mine and build scenario. Another thing we could do is increase the playabilty of the base game.

We could make the layer of ability easier to control by settings. Right now we have Creative and Enable Damage as the two flags. This is a great environment for building and testing a game. I like the mining game, but I think, in a way, it limits some of the dimensions of the game by setting Sam outside of the need for community or goals apart from building. It is not that Sam has it easy, it is just that he has an easy way out of his needs and no need for anyone else.

Right now the game is sort of done in six or so hours. Sam needs to find apples, dig till he gets mese and/or diamond, find a jungle so he can plant cotton and somewhere on the way find a rose so he can make a bed. Complex mods add the ability to make fancier buildings and sets, but eventually that wears down and starting over is more fun than continuing. After you have a nice building or five, a few roads and a nice garden, it is time to take a break and then start over.

Sam needs someone to rescue. He needs an enemy. Odd as this seems, he needs a griefer to give him meaning. If the menu had another flag and Sam needed to apprentice himself to learn to do things, it would be an interesting addition. If you had to do three favors for the fellow you want to teach you something, it could add several hours of fun. Missions can be things that you don't have to complete. Completion would be rewarded though. if you want to refine iron instead of buy it, you will need to go on a few errands.

These are a few ruminations on what I think are the low hanging fruit that could be easily picked to make a more playable environment. Minetest has amazing potential. It is an amazing game engine waiting for an amazing game.

12
General Discussion / On Topic
« on: June 23, 2017, 10:15:50 pm »
That's right, I am a trouble maker.  ::)
How dare I post something on topic. That's just wrong.

So My thought is really wonderful mods that sort of ruin the game. :)

The first one is the Jabuticaba tree. Think about it. A tall tree that has the trunk covered with grapes. You found one. Your search for food is now officially over. :)
Do a google image search on the word, if you are not familiar with the tree. You will see exactly what I mean.

Okay, I confess, I was inspired by the thought of Columbia. I thought to myself, it is rather difficult to make someone from Columbia jealous about fruit. I  think Brazil is about the only chance of finding a place that might on it's best day beat Columbia. I am probably wrong.

13
General Discussion / Re: Bad Ideas
« on: June 22, 2017, 09:05:29 pm »
The drops for these monsters can be nice. The first one, mostly just has trunk, wood and ladders. The second one though can have buckets of water and lava.

14
General Discussion / Bad Ideas
« on: June 22, 2017, 12:04:18 am »
Thinking about mods, I came up with a few ideas that never need to see the light of day.

My favorite two really bad ideas are both mobs. The first one is called, "The Newby." It cuts the bottom parts of trees and makes a tower with a ladder on the side. That is all that it does, but it does not quit adding to the tower. The second is a mob called, "The Griefer."

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Features / Re: High Quality 15x15 Minetest Emoticons.
« on: June 21, 2017, 05:48:15 am »
That's good, thanks, I am already becoming attached to the microcephalic avatar.

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